ARC PRIZE
task #loading
-
LEVEL 0 / 0
- load -
click or press start to play
PRESS START
1 ^
2 v
3 <
4 >
5
CLICK
= ACTION6 (x,y)
7
= ACTION7
SPACE
= RESET
Q
= QUIT+save
SPC RESET
Q QUIT
STATE
-
AVAIL
-
ACTIONS
0
Goal
Figure out the rule from what you see. No instructions - that is the test. When you solve a level, the screen changes and the badge advances.
Fewer actions = much higher score
(quadratic).
Controls
click
ACTION6 at (x,y) - if game accepts clicks
1-5 / arrows
ACTION1..5 (directional / generic)
7
ACTION7 - game-specific
space
RESET level
q
QUIT and save JSONL
Log
(empty - play to see actions)